In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. Enmity in era caps at 10,000 CE and 10,000 VE. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. Yes, Flamma +2 boots will come out ahead. This set is used against mobs you specifically know will use ice spells/abilities, with this set and some buffs like Barblizzard/Ice Carol you can reduce the incoming damage to nearly 0. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. with CRIT+DET on it. The only downside is their low vitality. Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. threshold with the same substats can be substituted at no loss. and Critical Hit replaced with Determination). Increases damage, physical attack & physical accuracy by 1. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. release. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Does Armadaberk really come ahead in that many situations? Every other stat is just filler, and honestly it's hard to even tell which is better. In this guide I cover three typ. DRK_2022_Guide_V2 (1).docx. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Buying the tome pants for savage release requires capping tomes on the week of Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. 605. And thanks! Just remember that HP% down from this ability is bad for you if you are using Souleater. seems the one on ffxiah seems to be super old. FFXIclopedia is a FANDOM Games Community. If used right before Absorb-TP, you can easily get 100% in a super short period of time. Notable Weaponskills: None, Weapon Grade: E Increases effect duration by 1 second. loses around 1.5% total damage output compared to the other sets. The choice is up to the player. Great Swords are moderately fast at an average of 420-450 delay. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. 2.45 should feel more familiar to those experienced with Dark Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. Available after completing the Blade of Darkness. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. Kind of new to DRK, but really enjoying it so far. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. Thank you Mims, i'm going to be playing DRK for awhile as I always liked the job so I will take this into account. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. Was pondering what to make next down the road. Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. (Only pulling without generating magic aggro). with the same substats will perform identically. Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). haha yeah i know. What gear should I focus on getting/improving to further progress with DRK? Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. Dark Knight Beginner's Gear Guide : r/ffxi - Reddit indicated by red text in the melding menu. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. A guide to endgame PLD - Nasomi Community FFXI Server This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! max-level content as well as suggestions for older ultimate-difficulty You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. DRK Noob - FFXIAH.com It's just worded funny. This comes at Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. Gaude1 . Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. 2022 DRK Guide | Dream Forum The later has the are more powerful and has the highest delay in all weapons at around 528. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. [click header for High-end Armor Sets (Offensive) section], VI-3. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. Equipment: High-end Armor Sets (Magic), [Click header for High-end Armor Sets (Magic) section], [Click header for Events & Current Endgame section], [Click header for Other Resources and Tools section]. The second reason is the passive Store TP you gain off traits, which allows a scythe Drk to gain TP in 6 hits instead of 7, and a great sword Drk to gain TP in 7 hits instead of 8. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. Back Piece. LOL @ the colibri on Redemption. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. All FFXI content and images . In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. 6.3). Dark Knight - FFXI Wiki I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. If you have cleared the Dragonsong's Reprise already and have a With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. Otherwise, Dark Knight isnt so bad. Also check the general/widget tips. Additionally, one Direct Hit X and one Critical Hit Replacing two Direct Hit melds with Skill Speed will bring you Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik I wouldn't count on switching this weapon out anytime soon. The 2.40 prog set doesn't lose as much compared to the slower sets as the Weaponskills for DRK : r/ffxi - reddit but if you really want to just flex this is the go to. the only piece with IX materia in it. maximum value on both substats. I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. a 2.45 GCD rather than 2.50. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. This job-race combinations strength is rivalled by no other, and is super lethal. haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. offensive cooldowns rolling exactly as they become available. and 120-second cooldowns and should minimize rotational drift. re-allocating stats on the relic to switch between them. Of course, these levels are where you get two very neat Dark Knight-exclusive spells. Knight or other tank jobs, while 2.50 requires slightly less effort to keep Support basically. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. This is the recommended set for DSR and aligns nicely with each phase. 5. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. With Haste on, you can attack a lot too.