Optional, defaults to false. Optional. A successfull call prints " have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen. The defense skill of the leader. target = The target country. Adds the specified amount of experience to the divisional commander. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. path = { } Creates a faction with the specified name for the current scope. Portraits fall into 3 categories: civilian, army, and navy. Note: Prior to 1.12.8, removal_cost = -1 could've been used for this purpose, but this does not work after the patch. Useful if a trigger within has no tooltip. FROM is the country that recruited the character. Affects AI. Sets the autonomy level for the specified country. A character has an advisor role added by defining one within the advisor = { } block. Makes the current scope a demilitarized zone. Executes children effects on every country that meets the limit, including those that do not exist. Adds the specified medal to the latest entry within the unit's history. Appends the value of this localisation key to the tooltip showing the effects of the trait. Promotes the current unit leader to Field Marshal (if Commander). Adds the specified amount of manpower to the current scope. logistics_skill = The logistics skill of the leader. Noticably, the effect that fires the country event gets hidden from the tooltip. enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. If looking to make a subject into an independent nation, use set_autonomy. Current scope is the winner, target and its subjects are the losers. Allow Traits. Never shown to the player. Optional. ROOT and TAG must already be at war with each other for the effect to take place. If there are several characters that fill this role, then the first-recruited one is selected. add_country_leader_role = { Character = GER_Character_token //the character ID of the person you're giving the role to Promote_leader = yes //Whether or not the character is actually being promoted to party leadership Country_leader = { //the country leader info (retire date, ideology, traits, etc.) Adds the specified trait to the current character. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. character = The character to promote. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. Executes contained effects on a random country that meets the limit and is a subject of the country this is contained in. Equivalent to a combination of Operation.Instant, IntelNetwork.Instant, Agency.InstantSlotUnlock, and Agency.Autocomplete, Your operatives/spies won't be detected anymore. province = The province the middle of which to use as the entity's position. traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. Sets the order of battle to be used for the current country's divisions, overriding every other naval order of battle. Shortened variant exists if the event's ID is used instead of arguments. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A faction leader in HOI4 is the leader of a faction. Completes the specified focus for the current scope. Sets the order of battle to be used for the current country's divisions, overriding every other non-naval and non-air order of battle. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. start and target arguments: rotation = The new angle in radians. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. on_win = The event to fire for the side on a win. Adds a random trait from the list to the character. A commander trait can change a commander 's skills, specialize them for different combat scenarios, change how much experience they get and various other effects. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Necessary for country leaders. start_state = Removes the current scope from the specified technology sharing group. Moves the camera position over the specified province. Grants the specified technology to the current scope. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. OR: Creates the specified equipment variant for the current scope. The autonomy_free state will free the subject. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. Defaults to true. For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: The number is not the chance, but the weight for each option, as they don't have to add up to 100 or any number. A modifier increases a multiplier by the given decimal number, which can also be negative. Necessary for country leaders. template = The template the units must use to be deleted. Optional. Removes a claim of the current scope from the specified state. Annotation Inserts an annotation at the end of the leader line. Multiple can be defined.technology = Which technology the bonus applies to. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. Optional.cannot_retreat_while_attacking = The bonus to grant. Kills the country leader for the current scope. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. ratio = <0-1>How much decryption ratio to add. new_prioritised = Whether new equipment is prioritised or not. score_factor = / The fraction of the total score awarded to the winners compared to regular victory. province = { Switches the current character to the specified country, giving them the character. The filename with the. icon = The icon that will be used by equipment. The texturefile itself must be located within the specified folder and have the specified name. Can remove slots with negatives. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. Sets the strength of the garrison in the specified state. Makes the specified trait be marked as a parent, making it be required to pick the current trait and drawing the line in the menu. Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> A value of 1 sets the technology. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Displays the specified idea in the tooltip for the current effect scope. If usage as a target is possible, it's marked within the table. Similar to swap_ideas. Sets the specified character to also act as a corps commander. However, operatives are not considered characters and are still created with the create_operative_leader effect. legacy_id = The legacy ID used for the unit leader. If a field marshal is assigned to lead divisions directly rather than other generals, this will. Used if root scope isn't producer. It is only visible to you. Adds a freedom score ratio modifier to the current scope. Country leader traits are defined in any /Hearts of Iron IV/common/country_leader/*.txt file. This command, as you might have guessed, causes you to resign from your current position. IV'. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. override_model = Enforces the entity used by the units using this template to be the specified one. Select the state you would like to set owner as. Sets the cap of a division template. Makes the current scope drop the current cosmetic tag they are using. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. HOI4 Set_ruling_party Command General Information This command sets the specified ideology group as the ruling party. If the character is not recruited, they will never appear. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. value = <0-1>How much collaboration to add. Adds a claim for the current scope on the specified state. ] - - - -----------------------. str_damage = The percentage of damage done to units to strength in particular. defender = / The defender state.dont_fire_events = Stops the events from start_border_war from firing. In the future feel free to stop by. amount = / The amount to add. Removes a claim by the specified country on the current scope. Each file in there contains localisation keys with values that actually appear in-game assigned to them. 2nd: set_ruling_party fascism. Targets the scope that the current scope is contained in. trait = The trait to remove. If the limit is omitted, it defaults to being always true. IV'. disband = If true, will refund equipment and manpower. modifier = The static modifier to apply. bonus = The bonus to research speed. Alongside that, the game allows the creation of custom console commands, which are scripted effects. popularity = / The amount of popularity to change. value = The value to add. name = The name of the bonus. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. Adds experience to selected Leader/General/Admiral, add_equipment(ae) [] []. An example with an advisor portrait, a country leader, and a corps commander portrait is the following: The portraits themselves are defined in any /Hearts of Iron IV/interface/*.gfx file. ideology = Ideology type of the character. Cheesing the game, console commands, or literally anything else. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } well. If the character has multiple country leader roles, specifying the ideology type is mandatory. Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. Upgrade scope = The upgrades configuration for the variant. Modifies the resource output of the specified building for the current scope. Makes everything regarding agencies instant. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. The chance here is on the scale from 0 to 100. Politics have no relation to morals -- Niccolo Machiavelli. Makes the current country's researched technologies be copied from the specified country. Stored in /Hearts of Iron IV/common/units/names_ships. Turns the current operative against their own country, transferring them to the specified country. setcontroller [] [province id], Gives Army, navy and air experience to player, pp(fuhrer_mana,political_power) [PP amount], Gives(or removes) political power to player, fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel), civilwar [] [], add_party_popularity . ignore_death_chance = Whether to ignore the death chance on capture (no by default). I've seen the mechanic in mods such as millennium dawn but I just don't know the command. Removes a set resistance target increase in the specified state. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. Removes the specified targeted decision for the current scope. Recalls the current scope's attach from the specified country. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. This page was last edited on 25 February 2023, at 23:02. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Adds the specified country leader trait to the character. Optional, only can be defined for ships. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. Removes one trait and adds another. name = The new name of the character. amount = The amount of resource to add. Research all will instant research all technologies, Research a technology when clicking on technology tree icon, Will Allow you to research an item without its prerequisite or two mutually exclusive items, puppet [] [], Turns the target country into a puppet of the puppeteer, puppet GER CZE (Czechoslovakia becomes a puppet of German Reich).