Further balanced Gunther's reward to players after donating 60 artifacts to the museum. 10-18-2020: Fixed an issue where grass/debris/objects glitched into the top of the IF2R greenhouse exterior. Added SVE spouse areas to vanilla and modded farm maps. Fixed an issue where Clint's railroad boulder removal and Lewis' farm expansion quests appeared on the special orders board. Fixed an issue where players couldn't trigger Claire's 12 heart part 2 and Sandy's 5 heart if Grandpa's Farm was installed but wasn't being played on. The juicier the better at least that's what the crabs seem to like 100 pieces should do the trick. Fixed an issue where Apples was missing summit dialogue. Removes the large pink tree and water trough below the fenced animal area. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. Fixed a bug where custom greenhouse exteriors wouldn't work on IF2R. 09-12-2020: Fixed a bug where I accidentally removed an event trigger for Grandpa's Shed questline while fixing these above bugs. New events for him will be added in the future. Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event. Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. Fixed an issue where the Wizard's spouse area was shifted up one tile. Migrated SVE festival data from TMX to CP. Fixed an issue where players couldn't warp to and from Town East. Added the Wizard as a marriage candidate. Lewis' event has been altered a tiny bit to reflect this change. cut scene. The morning after the player examines the first golden scroll in the, The Wizard gives the player a potion that allows them to read the language of the. Players may now plant crops on this map. Changed a couple locational dialogues that weren't "SDV enough" due to requests. Marlon's sewer key event requirements have been adjusted (5 hearts -> 2 hearts). Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. Added a couple blush expressions for Olivia and changed her default blush expression. Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. Fixed an issue where players weren't correctly warped when walking back from Grampleton Fields. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. Some events are random encounters or contain big secrets. 09-29-2020: Added an event where Marlon enters the sewers (about 20 seconds long). Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. They now reflect accurate colors to static fences. Cash in the Omni geodes to finish the museum and skip the statue. . There's good money for anyone willing to slay 50 of them. (Framework Mod) Allows the addition of new weapons, fish, and objects. Changed the arcade carpet in the Stardrop saloon. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Victor's schedule has been changed. Corrected and added map property Lua warps to the forest, backwoods, and bus stop tbin files. The new vanilla end-game weapons have the tempered galaxy weapon stats. Clicking the X at the top of the window will close it and there's a button under the journal window to cancel the selected quest. Players must now be level 8 fishing to encounter the ??? Nerfed the IF2R quarry ore, gem, and geode spawn rates. Added a world map for the Crimson Badlands (cutscene only for now). Players can now toggle it off and still maintain the seasonal edits (snow on fences). There's no effect if players have already completed them. 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. Added a "Harder Bundles" configuration (default = "false"). Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Classic bruschetta made with simple ingredients of petite diced tomatoes, basil, and garlic. Fixed an issue where the mountain minecart configuration caused NPC schedules to glitch. Redesigned the summit entrance. Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. Community Day is no longer categorized as a festival day in the game code. Players can use the Reset Terrain Features mod to reflect this change on already existing saves. ^. Removed the fake trashcans outside of Pelican Town. Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. Edited all locational messages to be more neutral and direct. Fixed many glitched tiles on several maps. Fixed an issue where Leah clipped into Sophia at Blue Moon Vineyard when gazing out at the Gem Sea. Olivia now shows more affection to the player in her 10 heart event. SVE fish data is now appended instead of overwriting vanilla location entries. Quest Items are items that do not have any use outside of their intended quests, aside from occasional easter eggs. Fixed an issue where Scarlett's icon didn't appear on the world map if NPC Map Locations was installed (before the grampleton suburbs unlock). Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects. Youve inherited your grandfathers old farm plot in Stardew Valley. Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Fixed an issue where Susan's four heart event witch cave fork froze and had to be skipped. https://stardewvalleywiki.com/mediawiki/index.php?title=Stardew_Valley_Wiki&oldid=145834, Creative Commons Attribution-NonCommercial-ShareAlike. -Andy and Susan clipped into farmhands when attending player weddings. Players couldn't rearrange artifacts in the museum. Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! This page lists many of the secrets discovered in Stardew Valley . Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. The egg festival is an event in stardew valley that takes place on every spring 13 between 9 am and 2 pm in the town square. Altered the time Andy's farmhouse is open. We currently have 1,532 articles about the country-life RPG developed by ConcernedApe. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Removed the snow covered paved roads from my seasonal touches due to requests. Players must install this optional file if they wish to continue playing with this map. Why don't we fish some out to make the valley more beautiful? Immersive Farm 2 Remastered (IF2R) player warnings if updating to 1.11 !!! Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items. Fixed an issue where trees could grow in SVE spouse areas on IF2R. Added many additions to the Joja Mart shop. Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. Fixed an issue where the Grandpa's Farm shortcut behind the cherry blossom tree in Cindersap Forest was accessible without the mod installed. Buildings clipped into the backyard cherry blossom tree on IF2R. Made several changes to SVE fish pond data. This was due to the original greenhouse overlapping the "front" layer. Join. You found a strange looking key in the bottom of the mines. Fixed an issue where players couldn't unlock Sprite Spring if "Romanceable Rasmodia" was installed. Fixed an issue where players couldn't put their crab pots in the water at the dock by Willy's due to locational messages taking priority. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1. Fixed an issue where players couldn't plant trees on several tiles on on Grandpa's Farm. Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder. Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies. Added leaves onto the ground during fall in outdoor locations. Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. Todos os mods necessrios para instalar o SVE, tambm sero necessrios para a traduo, instale todos! !MAJOR CHANGES IN FILE STRUCTURE!!! Fixed many glitched back layer tiles in many maps. Added compatibility for the Razolyn the Magnificent mod. Added Olivia as a marriage candidate - comes with a 10 heart event and a couple miscellaneous events. Olivia now attends her acrobatics class on Tuesday if married to the player. To complete an Item Delivery quest, the player must hand the item to the requestor. Changed a "certain note" in Sophia's house to be more "rated PG". Added a configuration to IF2R called 'RemoveObjectsFromGreenhouse'. 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). Changed the abandoned community garden event triggers, making it easier to see once conditions are met. CJB cheats will need to be installed to get materials back. When doing a special order that requires shipping items, the player can ship the remaining items on the final day. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. The HMTGF statue can now be found in Pelican Town. Added night market dialogue for SVE NPCs. Added more areas to plant fruit trees in the IF2R greenhouse. Sophia's 12 heart can no longer be triggered on fall 4. Gus wants to make a Coco-no-no, but he's missing the main ingredient. Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. Lance now visits the Ginger Island Resort if married to the player. Always use latest version. Removed the Harvest Goddess compatibility patch. Fixed an issue where extra layers in Pelican Town and Grandpa's Farm weren't correctly drawn with time change patches. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. The SVE custom tilesheet has been expanded with new furniture. Fixed an issue where some players couldn't fix Grandpa's Shed despite completing the questline. Added two new objects: "Blue Moon Wine" and "Aged Blue Moon Wine". Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. Increased Seahorse and Clownfish catch rates. How low does it go? Fixed a glitched water tile at Blue Moon Vineyard. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. There's a lot of trash in the water. I'd recommend deleting the "Mods/Stardew Expanded" folder you have, and then reinstall the full SDV Expanded pack that you download. Added 6 new seasonal decorations, sold at respective decoration vendors. One of these maps is called "Forest West", located west of Cindersap Forest. Fixed an issue where on rare occassion, several SVE NPCs would display sleep frames after movements. Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). I'm not really sure why players would want radioactive roe but here we are I guess. This is an addition to the seasonal edits configuration (default = "true"). Fixed an issue where Sophia and Victor overlapped each other at Blue Moon Vineyard. They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5). Note that the game adds 255 Friendship points for quests that say "1 Friendship heart", rather than exactly 250 points. -Night and day tiles didn't display correctly in the following maps: town, town east, railroad, forest, beach, and blue moon vineyard. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. This change is necessary since new end-game weapons are introduced in Stardew Valley 1.5. -Marlon's speech bubble, upon entering the adventurer guild, was off-center. Shadows from the roof are now properly displayed. NPCs who attend have something unique to say every season, including marriage dialogue! Players can no longer get behind Gunther's counter until they've unlocked him as an NPC. Added due to a request. Added a temporary solution to players getting stuck when warping home from the island when playing on GF. They allow the addition of new weapons, fish, potions, items, and objects. Made more SVE tilesheets targetable by other modders. -M. Rasmodius, I require assistance in tracking down the rare and dangerous prismatic slime, within the local caves. Default = "false". Added two new characters: Morgan and ???. According to Clint's instructions, if you place 5, If you can slay 10 slimes, you'll have earned your place in the, Mailbox, morning after reaching level 5 in, She visits the farm house after the player is at 3. Hence, if the player starts a special order with a maximum timeframe of 7 days on Wednesday, the time given for completion will only be 5 days. Added a portrait for the travelling cart merchant. Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail. Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? Fixed a glitch in Sophia's house where the player could walk outside the bathroom and into the void. This warning can be ignored. Players can join the fight on the desert battlefield against hordes of monsters, some corrupted by dark magic Defend Castle Village! Added a new festival: 'Community Day'. Balanced all forage locations. Your task is to make it to level 100 in the. Fixed a couple typos in locational messages and events. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. Fixed the compatibility patch for the More New Fish mod. Added map patching. Once the player has accepted a Help Wanted quest they will have 2 days to complete it, the current day and the next. He now only walks outside at night, starting at 10pm. New "things" are now available in place of the old "things". Added 14 configurations for IF2R, giving players the ability to customize their farming experience. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. Added a new farm map called "Grandpa's Farm", which replaces the standard layout. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm. The progress bar only tracks items shipped on previous days and this can create the impression that items shipped need to be shipped before the last day, but they do not. Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. SVE can be downloaded from ModDrop and Nexus Mods. (Framework Mod) Allows custom shops to function. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). So far, there's no sign of the bottom. Fixed an issue where players weren't warped correctly when entering the greenhouse. Reduced the idle/awkward pauses. Fixed an issue where players could walk off the Pelican Town map and into the void at a specific spot. A Radioactive Bar can be shipped or sold to Clint at the Blacksmith Shop for 3,000g ( 4,500g with the Blacksmith profession ). Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Fixed an issue where Victor was facing the wrong way in a couple festivals. Victor's, Andy's, and Olivia's daily dialogues have received major polish. Fixed a bug where Victor's 10 heart event triggered at 0 hearts. "RemoveFences" is now the old sandbox layout if players want to revert back to it. If players have already experienced the clearing, Susan will introduce herself immediately. Fixed an issue where if players cheated and visited the Junimo Woods in a joja route playthrough, it'd cause glitches at Enchanted Grove. Slightly increased Gemfish spawn chance (15% > 18%) and slightly decreased sale price (1200g > 1150g). You received a letter from the local wizard. Changed the timeframe where Robin offers to build ??? Increased monster seed drop rates at the Highlands. 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. Susan now visits Robin's shop every Sunday morning before going to Pierre's. Grandpa's Farm is also not available on mobile at this time. Fixed several map tiling errors at the Highlands. Fixed an issue where players couldn't access ??? Fixed an issue where Lewis tried walking to the summit before it was unlocked. Players need to gather their items/objects from the shed or they will be lost. This grass was preventing players from planting their orchards. Added new forage locations and rebalanced several. Fixed an issue where players couldn't converse with Morris after completing the Joja community developments. Please consider supporting me! If you haven't played Stardew Valley before, you are encouraged to play it in its original form as intended by the developer. -Olivia's and Victor's dialogue window wouldn't open when declining to dance with the player at the flower dance. The Adventurer Guild is now locked until the landlslide is cleared (mines access). Added a catch event for Apples' 10 heart, informing players where to go. There's nothin' like tropical fishing To keep the art alive, I'm offering a reward for whoever can bring in a good island haul. 10-16-2020: Fixed an issue where players were warped into the IF2R river upon entering the farm from Cindersap Forest. Crafting most objects require different resources and more of them. If you want to become a farmer, you have to start with the basics. Added many new decorative pieces in Sophia's home. Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard. Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. Victor no longer visits the graveyard and instead now visits shearwater bridge. Got rid of the dark green grass patches on the IF2R crop fields. Fixed an issue where the player clipped into Penny during the main Luau event. This page was last edited on 1 February 2023, at 03:25. Shearwater Bridge is now the entrance to the town. Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. Stardew Valley was initially published by London game studio Chucklefish, best known for developing the space sandbox-adventure game Starbound. Buildings cost more gold and require more resources to construct. Krobus events can no longer be triggered on Fridays. Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. Added backend stuff in preparation for the new NPCs. Any adult. Fixed an issue where Lance was missing movie theater dialogue if married to the player. Allows other mods editing Joja Mart's inventory to overwrite SVE's additions. Fixed a void eel ID fish pond SMAPI message. Fixed an issue where the Dewdrop Berry's namespace was replaced with its item description. Fixed an issue where the game froze during Harvey's 10 heart event. This will prevent installation errors. Extended a secret area on Grandpa's Farm. If you want to experience the mod on your own, don't look through here. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Fixed an issue where Pam's upgraded house was glitched. Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed. Allows easier grass creep management on all IF2R variants. Added Gunther, the archaeologist, as a fully fledged NPC. It is the largest map to date in vanilla and modded Stardew Valley! Please see the credits section on the bottom of the page! Fixed an issue where Marlon displayed incorrect frames during his special order event. They will be released soon. Added a heavy debris configuration for Grandpa's Farm. Added a new sound track from Octopath Traveler: "Reminiscence". Fixed an issue where Morris' 8 heart event bugged out and looped. For help, contact the author or post it on their page. This allows universal custom farm compatibility with SVE. I want to experiment with tropical cooking, but it's hard to find any ingredients. Added the ability to plant fruit trees at Grampleton Fields, Grandpa's Shed Greenhouse, and Garden/Town East. Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. Players can now invite Scarlett to the movie theater. Altered the desert pillars to match canon. 's 10 heart event. in their social menu upon questline completion. Fixed the view port and positioning in Alex's 7 heart event. Added Victor to Sam's 8 heart event as a background character. Joja quarry bridge reverted to a broken state. Evelyn wants to surprise her husband with a gift.