With damage AND a debuff wrapped into an area-of-effect package, it’ll pack a psychic wallop in any fight! Each Bard follows a specific muse, which is what gives them the inspiration for their creative pursuits. The swarm understands … Spells Bards have a somewhat complicated relationship with spellcasting. Casting Time 1 round Components V, S, DF. Description Source; Autocannibalism: Forces subject to bite itself. Bard Spells Cantrips (0 level) Dancing Lights Light Mage Hand Mending Message Minor Illusion Prestidigitation True Strike Vicious Mockery. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score. CASTING. Bards also get access to composition spells, which infuse their performances with magic at the cost of Focus Points, a new resource in Second Edition. F This spell has a focus component not normally included in a spell component pouch. Depending on a Bard’s focus, a muse can be a deity, creature, person, or idea. The bard spell list doesn’t have a lot of damaging options, especially ones that affect a wide area. School conjuration (summoning); Level bard 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner 3. Casting the same spell as a sorcerer, they are just as effective. If religion, spellcaster must worship the listed deity to utilize the spell. Bards are only 3/4 casters, so they will not have access to the most powerful spells, but have a full caster level. You summon a swarm of screeching, mischievous monkeys. Synaptic static is a great choice to round out your bard’s higher-level spell selection. EFFECT. R Spell requires a requisite religion or race. At each new bard level, he gains one or more new spells, as indicated on Table: Bard Spells Known. DESCRIPTION. Spell Name School Casting Time Range Duration Components; Blade Ward: Abjuration: 1 Action: Self: 1 round: V, S: Dancing Lights: Evocation: 1 Action: 120 Feet: Concentration up to 1 minute The bard's selection of spells is extremely limited. 2nd-Level Bard Spells (3rd Party Publishers) Spell Name Comp. A bard begins play knowing four 0-level spells and two 1st-level spells of the bard's choice. 4W:S&T: Beguile: Target takes a -4 penalty on saves against enchantment and illusion spells and is dazzled. Range close (25 ft. + 5 ft./2 levels) Effect swarm of monkeys Duration 1 round/level Saving Throw none; Spell Resistance no. M This spell has a material component not normally included in a spell component pouch. 1st Level. While the Bard does get some healing options like Cure Wounds and Healing Word, they don't get the full range of non-hp healing options required to fully replace a cleric. Level 10 - Bard 10: Skills - Mobility 1, Trickery 1, Knowledge: World 1, Perception 1, Persuasion/Knowledge: Arcana 1; Bard Talent - Skill Focus [Trickery]; Spells - a) Invisibility or b) Mirror Image (2), Cure Critical Wounds (4), Freedom of Movement (4). The Bard's spell list borrows a lot from the Wizard and a few options from the Cleric, but with a distinct focus on support spells, illusions, and enchantments. An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.. Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell's name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name. Utilize the spell 4w: S & T: Beguile: Target takes -4! S higher-level spell selection selection of spells a bard ’ S higher-level spell selection a focus component normally! 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